Wednesday, 21 November 2012

Concept Art

Here is another post for my graphics assessment, this time it's:

Concept Art:

Concept art is an important piece to any game, without it, designers wouldn't be able to get what the artists are imagining, it's like trying to describe a character idea you have for a video game to a friend, no matter what you say, you will always have a different look of the character to what your friend will pick e.g.
So concept art is used, this is when the artist draws there character, vehicle, environment, weapon etc. Concept art is one of the most important stages of creating a video game, it allows the artist to tweak their ideas, it allows the designers to put there views in on the design, if it's too overpowered, if it doesn't fit with the game, if it's a different art style etc.

Concept art for characters usual starts off with a general idea, e.g. a solider. The artists may do things like mind map before hand trying to work out: colours, scars, facial features, body type etc.
Concept art for weapons and vehicles are produced to make the items the player will use, they need to fit around the player, there's no use of a vehicle that the character can't fit in in a game, unless you intend the character not to fit in it, another way to use concept art for vehicles and weapons is to make them look really cool.
Finally concept art for environments is important as this is where the character will go, where the player will explore, they may need to to get an emotional effect in, if something happened etc.

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