Wednesday, 21 November 2012

In-Game Interface

Here is another post for my graphics assessment, this time it's:

In-Game Interface:

The in-game interface is the way things are presented to the player these vary from menus to the HUD (heads up display). Menus are important in video games as the player will want to get to where they want in the fewest presses of a button, especially if it's a long awaited game, the player will want to play it as quick as they can with no hassle, as you can see bellow, this is the "Halo 4" title screen menu, as you can see they have a button for each of the section of the game, but at the top, there is a button saying "start campaign" this allows the player to start the game as quick as they can, with 3 button presses they can start the game without having to configure settings.

The HUD is very important to the player during a video game, it tells them: what they have, how much of it they have, ammo, any abilities, radar, mini-map, the cross-hairs etc. the design of the HUD is important as well as the designer wants the player to understand all the information they are providing them with.

In-game interfaces are important, having a terrible one may just ruin your game as no one would be able to play the game in the first place.

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